Queen Azamina
DARK 8

Queen Azamina

  • Archetype:
  • Azamina

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 4791




(This card is always treated as a "Sinful Spoils" card.) If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your "Azamina" or "White Forest" monster destroys an opponent's monster by battle: You can target 1 "Sinful Spoils" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Queen Azamina" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 56
Deck 58

Queen Azamina — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 55.5 · Deck: 58.1 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Queen Azamina converts its graveyard and banish zones into board presence and card advantage. Its first effect Special Summons it back when an activated effect sends it to the GY or banishes it, and its second effect adds a Sinful Spoils Spell/Trap from the GY to hand after an Azamina or White Forest monster wins a battle. Its 2500 ATK and Level 8 body earn nothing by themselves; the score comes from the recursion, which needs a sending effect and an archetype battle win to fire, and from the cheap single-copy deckbuilding.

Axis scores

Axis Score Evidence
Accessibility 55 The card is a monster that returns from the GY or banish zone, but the revive needs an activated effect to send it there, and no sender is tabled in the evidence (inferred); deck evidence shows it in the sample but that sample is card-conditioned (observed).
Combo & Conversion 40 There are zero recorded boards, so any conversion is text-only: a revive plus a GY recovery does not by itself build a full board (inferred).
Resource Economy 65 The battle-triggered effect is a +1 recovery of a Sinful Spoils S/T from the GY, and the revive returns the body for no card cost (verified text, inferred net value).
Effect & Interaction 10 The text has no negation, removal or hand-trap effect (verified by absence in the description).
Material Utility 50 A Level 8 DARK Illusion body is a usable material shape, but the text never states material use and it is not blanked by the effects (verified fields, inferred use).
Resilience & Flexibility 60 The revive works from hand, field, GY and banish, and each effect is once per turn, which gives multi-zone and multi-turn reach (verified text, inferred resilience).
Deck-Building Efficiency 75 Average copies are 1.08 with no garnet or lock text, so it runs as one copy in most decks (observed); the Sinful Spoils target requirement is a mild restriction (inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 55.5, Deck ≈ 58.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives itself from the GY or banish zone when an activated effect sends it there
  • Battle-triggered recovery of a Sinful Spoils Spell/Trap from the GY
  • Works across hand, field, GY and banish zones with once-per-turn limits on each effect
  • Runs as a single copy in most sampled decks, so the slot cost is low

Weaknesses

  • The revive needs an activated effect to send it to the GY or banish it; battle or effect destruction does not trigger it
  • The recovery needs an Azamina or White Forest monster to win a battle first
  • The second effect is locked to the Azamina/White Forest and Sinful Spoils support network
  • No recorded combo boards to confirm conversion

Counters / choke points

  • Generic negation and hand traps; the evidence names no specific counter. Ash Blossom & Joyous Spring appears only as a co-deck partner, not as a counter.

Best use

Recovery/Recursion body that refills from the GY. Decks: Azamina, Diabellstar, White Forest, Sinful Spoils. Suggested copies: 1.

Evidence & gaps

  • Verified: Two effects: a self Special Summon after an activated effect sends it to the GY or banish, and a battle-triggered recovery of a Sinful Spoils S/T from the GY; Each effect is once per turn; Level 8 DARK Illusion, 2500/2000, Effect Monster, Azamina archetype; Sample: 400 decks, 40 distinct archetypes; Top partner co-occurrence of 95% or more
  • Observed: Gameplay type 7 accounts for 74.2% of sampled decks; Average of 1.08 copies per deck, with 374 of 400 decks running one copy; Zero recorded combo boards
  • Inferred: The revive can loop through the GY when sent by repeatable effects; The Level 8 body is usable as Synchro/Xyz material, though the text never says so; The Sinful Spoils target is a mild restriction on deck construction
  • Data gaps: No combos supplied: combo conversion is text-only inference No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): inclusion is inferred only from the deck sample decks running it in the Main Deck equals total decks (400/400), so the sample appears conditioned on this card and inclusion cannot be measured No sender list for the revive condition and no rulings legal copies is empty for all formats











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